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In a fresh interview with Gamespot, a studio director-director Treyarch David Vonderhaar (David Vonderhaar) once again emphasized that it would not be so easy for users to understand the plot Call of Duty: Black Ops 3, since the developers tried hard to get your brains more difficult.

According to developers, it is precisely the same that there should be secret operations in the spirit of the series Black Ops. When the player does not understand what is happening to him and who is he at all. Although, according to Vonderhaara, Understanding the story itself as a whole will not be difficult. You are an operative from a division of secret special operations. Your colleagues disappeared from radars in a world where everything and everything is connected to the system. Someone in a large way is draining military intelligence, and you are sent to deal with this problem. And then the narrative is becoming darker and darker, the gamer promises.

Fortunately, the main character Call of Duty: Black Ops 3 not sewed too. He has at his disposal an extensive arsenal of combat cybernetic modifications, and some of them will just tell the following informative video.

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Call of Duty: Black Ops III

The best comments

All I want is still missions from BO2, where you need to manage detachments and you can play for any fighter, when the first time passed, goosebumps and strategies in general goosebumps went from the muzon. But too little! Developed the idea, the price would not be such a col!

The future is all so gloomy and https://nonukcasinosites.co.uk/review/paradise-8-casino/ robotic in the last games of the series that many are already howling, they say, return the setting of the Second World War, or at the worst of the Cold War. It seems to me that they were far away, they went into these jungle, and we are not talking about the time of action, but about places. All the time we play in dark terrible rooms, destroyed cities, some obscure office buildings. Of course, it was before, but they knew how to somehow dilute all this dullness and hopeless exotic jungle, a river turning into a waterfall, an East European village, a desert, and eventually. In the absence of any natural locations, new codes look monotonous and sluggish, which is why people begin to spit. And rightly, the future is the future, but not all the same in cities to sit and mutter robots. You have not only the whole world at the disposal, but also any time segment, why not use it in full, and not make the same games in the same setting.

In the first column, the last mission:
www.YouTube.COM/Watch?V = 0HWZ2IOPK-W
It ends with a victory for the advice, I don’t know who has “bad Russians” syndrome, but certainly not the Americans, finally learn a subjo, it is already really funny from such personnel.

Come on, to figure out what anyone can salt, the main thing is at least half the game and there everything will become clear. This is as in the case of COD BO1, you do not first understand what is happening and then gradually begin to delve into what is happening and it becomes clear what is about.

The authors were examined, therefore there are very few. The idea is really good, but personally, as for me in Bo-2, it was controlled difficult and not intuitive.

These missions were hardcore, but I liked it fiercely … Star Wars: Battlefront, when you, playing an ordinary ordinary soldier and using exclusively your skill could change the course of the battle

Speaking of Reznov … I have not played COD since the time of a single game Black Ops 2. Like them with the Russians? Still exclusively bad guys, or they scored on them? Or maybe finally appeared good Russians? Very hard, but hope dies the last

If I am not mistaken, the Russians dumped from the radar after the first Black Ops. In the subsequent parts, the head of the head heroes fought, as a rule, with the Americans themselves (Ghosts, Advanced Warfare). Although, Iraqis, in my opinion, were also a bit, but the main villains were the Americans, I remember it exactly.

Well, this is already progress … Except for COD: World at War where there was a whole company for the "good" Russians. For once, they did not appropriate the whole victory and completely brave Americans.

You are an operative from a division of secret special operations. Your colleagues disappeared from radars in a world where everything and everything is connected to the system. Someone in a large way is draining military intelligence, and you are sent to deal with this problem.

Well, that’s it, I figured it out.

This level and similar, it seems, from COD5, is rather a pleasant exception than the rule. Examples in the spirit of the subaceria Modern Warfare, Coh2, World in Conflict and T. D. Much more. (Of course, not all these games are made precisely by the Americans, but they are aimed primarily at the American audience, as at the most profitable and indulge in their stereotypes and their idea of ​​the world)

but in the know that there were still Kalovduti before World at War? There, in each part, they gave for good Russians to play as if

Metal Gear Solid V: The Phantom Pain – a game that has been made almost 6 or 7 years old
Call of Duty is a franchise whose games make a maximum of two years. The genre is different. The publisher is different. Priorities are different. The audience is different.

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